About me

My name is Ang Wei Feng and I am 22 years old this year.
Since young, I have always been playing games on my computer which is something my parents disapprove of. Most of my early childhood consisted of web browser games like Runescape, Adventure Quest, mini flash games at www.y8.com and many other similar sites and games from facebook. I also enjoyed playing GTA and Monster Hunter on a PSP, as well as Halo on XBox. As I grew up, I moved on to F2P MMORPG such as Maplestory, Grand Chase, Dragon Nest, DotA and League of Legends. As you can see, most of these games had two things in common: they were all multiplayer and free-to-play.
Yes, I did not know of many popular AAA-game single-player titles until I've started in my course. I was confused when my course mates exclaimed things like, "What! You never heard of Assassin's Creed?" or "Man, how can you not played The Last of Us/Far Cry/Skyrim before?" I thought I had played many games where, in fact, I was swimming in a very small pond and there are oceans of games out there.
There are many similar people like me out there, oblivious to the mountains of games they haven't heard of. I aim to captivate the hearts of these people all around the world and provide them with endless entertainment value.
A little anecdote
Someone once asked me this question:
So, what is game development all about? What is it you really do?
A correct answer would be along the lines of, "Well, first, the designers think of a game concept and make a design document. The artists will draw some concept art before moving on to 3D modelling and animations. Lastly, the programmers use a game engine to compile everything into a game".
But that is a boring way to tell someone about game development which they may not understand. Instead, here is an interesting take on it:
Imagine a game is a beautiful picture and it is made up of many jigsaw puzzle pieces.
A designer is someone who designs the story behind the picture, as well as the size and complexity of it. An artist then create each and every individual piece and lastly, a programmer will assemble the pieces into a finished jigsaw puzzle. Every role is equally important to ensure that what we end up making is a pretty picture that art collectors will buy.
Without designers, what you will have is a messy and confusing picture. Without artists and you may have a blank jigsaw puzzle or a picture drawn by a five year-old. And without programmers, well, you will have some nice looking puzzle pieces.